Many of them are young people who have taken on very rigorous schedules without guidance from peers who might have advice to offer because the industry is so new.” - Azeem Khan, former president of Unanimous Games “From my experience, gamers aren’t dealing with their mental health at all. The gaming then becomes a reminder of what went wrong in your personal life, or a reminder of the bad things,” said Vaughn. My real life clashed with the gaming side. Things went downhill.” Around this time, he lost both of his parents. “I was in a relationship at the time and it suffered because of that. “Injustice 2 was the worst I’ve been in my life,” Vaughn said of playing the game, which came out in May 2017. And my passion for grinding and playing professionally. And I think that took a huge toll on me as well. “I felt like that’s really like my home,” Vaughn continued, referring to NetherRealm Studios, “even though it might not be a Mortal Kombat title, my peers are playing the game, so I stuck it out with the game even though I didn’t like it. Like the Mortal Kombat franchise, Injustice 2 was developed by NetherRealm Studios. “Injustice 2 was a game that I didn’t like,” Vaughn said, referring to the fighting game that features characters from the DC Universe. Sometimes they don’t like those games, and, unlike a normal job that has both gratifying and aggravating aspects, playing unenjoyable games can feel wholly unrewarding. Gamers have to play games that will make them money. This constant grind can take a toll, and the mental health of gamers is top of the mind in May, which is Mental Health Awareness Month. You can’t take a break away from the game too long because one, you can get rusty and two, while you’re taking a break, the other guy is working twice as hard.” “And when you’re taking a break, the other guy might not be taking a break. “You have to do that because you’re always in competition with hundreds of other people,” Vaughn said. Gamers like Vaughn, no matter the type of games they play, grind for hours, perfecting their skills. It can kind of mess with you mentally, and I think that’s what happened to me.” Like anything, it becomes too repetitive. But it’s different once you start doing it as a job. “Basically, for me, gaming before the esports thing was something that I did as a hobby,” Vaughn said, “and something that I fell in love with ever since I got a Super Nintendo in ’96. He warns against the idea that the dream comes with no costs. But Vaughn, who most recently finished 9-12th place at the Final Kombat 2020 competition in Chicago, has dealt with depression as a gamer. Some might conclude that professional gamers live a dream, getting paid to play video games. Pinned to the top of his Twitter page, Brad “Scar” Vaughn, a professional Mortal Kombat 11 player, sends a pertinent message to his followers: “ Mental health > Everything else.”
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