![]() ![]() Use this technique to help you reach those far-away platforms, or just to give yourself a little more time in the air if the situation looks bad on the ground. As an additional advantage, this attack causes you to move a bit farther forward and upward than you normally could while jumping. In midair, you can execute a devastating downward strike by pressing the Y button. Press Y in mid-jump for extra height and hangtime. Anytime you let an enemy get back up off the ground you're not doing yourself a favor. Alternatively, you may use jumping attacks or standard attacks to keep hitting a fallen foe until it's dead. You'll administer a coup-de-grace move, slaying the foe instantly. Approach his body and press the Y button while facing him. If you can knock an enemy down, finish him off quickly. Oftentimes, you'll find yourself standing face to face with and ready to strike at an enemy caught in mid-recovery. Try immediately rolling towards your foe just as you deflect an attack. This can make the roll a powerful tool in your offensive repertoire. Furthermore, you may cancel out of Ryu's block stun animation (you'll see him stagger for a moment as he deflects an enemy attack) by executing a roll. Rolling is a great way to dodge attacks-the best way, in fact-or to simply move to a more advantageous position in battle. ![]() Only for a split second as you finish the maneuver are you susceptible to damage. ![]() You can roll in any direction if you tap the left analog stick while blocking, and you're pretty much invulnerable as you execute the maneuver. The nice thing about blocking is that you're not rendered immobile. Get familiar with the "Reverse Wind" roll maneuver. Learning how to balance the desire for longer, more damaging combos versus the need to conserve your health is a big key to success in the game. Just beware that if you block too long against certain enemies, they will use throws and other unblockable attacks to break through. In short, anytime in combat that you're not attacking, moving, jumping, or otherwise doing something purposeful, you should have your left index finger firmly planted on the block button. If an enemy sneaks up behind or on the side of you as you're attacking something else, you can instantly interrupt your combo and protect yourself by pressing and holding the block button. Blocking gives you 360 degrees of protection from most standard attacks. Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Secrets ![]()
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